Card Swipe

Overview of the card swipe keypad profile

Introduction

This profile is designed to work with applications that accept card value input through a swipe pattern. For instance, it can be used with Inject and the Houdini effect. The input and output can be aligned with either CHaSeD or SHoCkeD ordering, which can be configured in the user configurations.

Matrix Input

The matrix input style is target towards a physical encoding style. The magician can input a card based on a sequence of button presses. Each button on the keypad corresponds to a card value, with short presses representing values 1 through 10. Long presses on buttons 1–3 represent the court cards (Jack, Queen, King). The suit is determined by the number of presses on the button, with 1 to 4 presses representing the four suits. The order of the suite is determined by the user configuration (CHaSeD or SHoCkeD). Review the user configurations for more details.

Button Structure

  • Card Value:
    • Buttons 1 to 10: Represent values 1 (Ace) through 10.
    • Long presses on Buttons 1, 2, and 3: Represent the court cards (Jack, Queen, King).
  • Card Suit: The suit is determined by how many times you press the button.

Numeric Input

The Numeric Card Input System is designed for magicians who need a fast, efficient, and reliable way to represent playing cards in a concise three-digit format. By encoding each card with two digits for its value (Ace to King) and one for its suit (Clubs, Diamonds, Hearts, Spades), this system enables quick and accurate input.

  • First two digits (XX): Represent the value of the card (1–13).
  • Third digit (Y): Represents the suit of the card (1–4).

Stack Input

Entering a stack is straightforward: simply input a number between 1 and 52, which corresponds to your custom-configured stack. If you need to review or adjust your stack, you can easily do so by visiting the user configurations page.

Last modified October 23, 2024: V2 Initial Check-in (93e819c)